KKM — Portfolio · 2026000%
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KISHORE.
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Kishore Kumar Mandal — Designer & Creative Technologist

Designinginterfaceswith chaos, emotion,& precision.

A UI/UX, product & creative designer building digital experiences that feel inevitable in the user's hand. Currently shipping from Jaipur — open to studios, startups & strange briefs worldwide.

Scroll the cinema
UI / UX DESIGN
PRODUCT DESIGN
BRAND SYSTEMS
MOTION
DESIGN SYSTEMS
CREATIVE DIRECTION
UI / UX DESIGN
PRODUCT DESIGN
BRAND SYSTEMS
MOTION
DESIGN SYSTEMS
CREATIVE DIRECTION
scene break→→→
chapter / about. chapter / about. chapter / about.
01About

A designer
who treats
interfaces
like cinema.

I'm Kishore — a UI/UX & Product Designer building digital products that feel inevitable. My work lives at the intersection of research, systems and story.

Currently pursuing my BCA at Manipal University Jaipur and Google UX Design Certified. I design responsive web and mobile products, build scalable design systems in Figma, and care obsessively about typographic rhythm, interaction timing, and the choreography of a single tap.

My philosophy is simple — great design is invisible in use and unforgettable in memory. I'm looking for studios and product teams where I can ship serious UX, grow alongside great engineers, and turn ambiguous briefs into experiences people actually remember.

UI/UX DesignerProduct DesignerFigma ExpertDesign SystemsResponsive DesignInteraction DesignWireframing & PrototypingBCA Student
30+
Projects Shipped
3+
Years Designing
12+
Brands Served
Pixels Nudged
FigmaFramerAdobe XDPhotoshopIllustratorAfter EffectsWebflowNotion
scene break←←←
live · operator · online. live · operator · online. live · operator · online.
kkm.os — v.2026.109:39:40 IST
02Live Space / OS

Inside the
designer's OS.

// a live look at the operating system
// currently running my brain — windows, tabs,
// obsessions, principles, all of it.

Kishore Kumar Mandal
REC
subject_01 · operator
23MM • F/1.9
ISO_567 · CAM-A
// the operator
Kishore Kumar
Mandal.
"i probably moved that button 3px. again."
live
// local_timeIST · jaipur
09:39:40
morning sprintdeep in figma.
currently designing
/ wip
A fintech onboarding
that respects your time.
68%
now playing
Lo-fi Beats
to design (and overthink) to
mood
focused.
caffeinated.
04
cups · today
currently obsessed with
Kinetic typography,
editorial brutalism,
and motion that means something.
~ /designer/thoughts.log
$ grep -r "great_design" /life
→ "invisible in use, unforgettable in memory."
$ status --current
→ figma open. spotify open. heart open.
$ believe --in
→ grids. whitespace. one more nudge.
$ hot_take --design
→ "dark mode is a personality trait."
$ _|
design · principles
  • 01clarity over cleverness.
  • 02motion is meaning, not decoration.
  • 03whitespace is a feature.
  • 04design the empty state first.
  • 05if it needs a tooltip, redesign it.
workflow · philosophy
08:00coffee · research
10:30figma · build
14:00review · iterate
17:30ship · sketch
22:00moodboards · read
01:00one · more · nudge
inspiration · feed
AwwwardsRead.cvLinearVercelRaunoMoMA DesignStudio BruttoIt's Nice That
"i steal like an artist — and credit like a designer."
workspace
dark mode
always.
light mode is for cowards.
daily · stack
figmaframernotionspotifylinearraycastarcmiroafter effectsprinciple
"tools don't make the designer — but the right ones get out of the way."
scene break→→→
now showing — works. now showing — works. now showing — works.
03Selected Works

Work that ships.
stories that scale.

— eight selected projects.
— product, web, mobile.
— each, a study in clarity & motion.

01
InKart
search products…
DROP / 24
Winter
Capsule.
Shop
InKart
search products…
DROP / 24
Winter
Capsule.
Shop
case study · 01
eCommerce / Product Design// 01 of 08

InKart — eCommerce

A conversion-engineered storefront. Discovery rebuilt like a film reel, checkout choreographed to disappear, design system tuned to scale across SKUs.

Role
Lead UI/UX Designer
Duration
6 Weeks
Team
Solo + 1 PM
Tools
Figma · Photoshop · Illustrator
// Problem

Existing storefront buried products under noisy navigation and a 5-step checkout that lost users at payment.

// Goal

Rebuild discovery and checkout into a single, calm flow that scales across 200+ SKUs.

// Persona

Aanya, 26 — urban shopper buying on mobile during commute. Wants speed, trust, and zero friction.

// Research Insight

Most test users abandoned at address entry; the PLP made it hard to tell brand from price at a glance.

// Solution

Editorial PLP grid, sticky filters, a 2-step checkout with smart defaults, and a token-driven UI kit for new categories.

// Impact & Outcomes
  • Reduced checkout steps from 5 → 2
  • Improved product discovery clarity
  • Scalable design system across 200+ SKUs
UXDesign SystemMobile
02
FreshKart
deliver in 10 min
Farm-fresh,
door-fast.
fruits
dairy
bakery
meat
case study · 02
Grocery Commerce// 02 of 08

FreshKart — Grocery

Fresh produce, frictionless flow. Browsing rhythm tuned to the thumb, a checkout that vanishes, a hierarchy that lets food breathe on screen.

Role
UI/UX Designer
Duration
4 Weeks
Team
Solo
Tools
Figma · Illustrator
// Problem

Daily grocery apps overwhelm with categories. Users wanted a 10-minute reorder, not a hunt.

// Goal

Design a thumb-first flow that gets repeat buyers to checkout in under 60 seconds.

// Persona

Rohan, 32 — busy parent reordering staples 3× a week. Values speed and reliable freshness.

// Research Insight

Repeat purchases dominated, yet 'Reorder' was buried 3 taps deep.

// Solution

Reorder-first home, category chips above the fold, single-screen cart, calm green-on-near-black palette for produce clarity.

// Impact & Outcomes
  • Repeat-order flow reduced to 3 taps
  • Cleaner produce hierarchy & legibility
  • Reusable category & cart components
CommerceMobile-firstUX
03
CHOKHI DHANI
StayDineStory
Sonipat · est. 1989
A village,
under candlelight.
Reserve
case study · 03
Luxury Hospitality// 03 of 08

Chokhi Dhani Sonipat

An editorial-grade hospitality story — cultural texture, cinematic rhythm, a booking system as warm as the lobby it stands for.

Role
UI/UX & Visual Designer
Duration
5 Weeks
Team
2 (Designer + Content)
Tools
Figma · Photoshop
// Problem

Heritage resort was being judged by a dated site — premium guests bounced before reaching booking.

// Goal

Translate the on-property warmth into an editorial, cinematic web experience that converts.

// Persona

Meera, 38 — planning a weekend retreat. Decides in 90 seconds whether a property feels real.

// Research Insight

Guests valued story and ambience over feature lists; current site led with grids of amenities.

// Solution

Hero storytelling, candlelit color system, calm reservation flow with clear room narratives and trust cues.

// Impact & Outcomes
  • Storytelling-led narrative replaces feature dump
  • Booking flow simplified to 3 clear steps
  • Cohesive brand voice across web surfaces
HospitalityWebStorytelling
04
Lexico
Home
Lessons
Practice
Tests
Stats
today · lesson 12
Conditional
tenses.
Unit 01
Unit 02
Unit 03
case study · 04
EdTech Experience// 04 of 08

English Learning Platform

A modern classroom redrawn. Student-first navigation, dashboards that motivate, accessibility woven through every micro-interaction.

Role
UI/UX Designer
Duration
5 Weeks
Team
Solo
Tools
Figma · Illustrator
// Problem

Learners dropped off after lesson 3 — progress was invisible and lessons felt isolated.

// Goal

Make progress feel earned and the next step always obvious.

// Persona

Ishita, 19 — undergrad improving for IELTS. Studies in short bursts on a laptop between classes.

// Research Insight

Motivation collapses when learners can't see momentum; streaks and visible mastery move retention.

// Solution

Progress-led dashboard, lesson cards with unit mastery bars, contextual practice, AA-compliant color & type.

// Impact & Outcomes
  • Clear lesson → practice → test loop
  • Accessibility baseline (WCAG AA contrast)
  • Reusable EdTech component library
05
good morning
Dr. Mehta
today · 12 patients
Next: 10:30
Aanya R. · follow-up
Schedule
09:00 · S. Khan
10:30 · A. Rao
11:15 · M. Iyer
12:00 · K. Sharma
case study · 05
Healthcare Product// 05 of 08

Swaasth — Doctor

Built for the white coat. Schedules, patients, records — engineered for trust, clarity, and as close to zero cognitive load as a screen can get.

Role
Product Designer
Duration
6 Weeks
Team
Solo + Clinician advisor
Tools
Figma · Notion
// Problem

Doctors juggle 20+ patients/day across paper, SMS and EMRs. Context-switching costs minutes per consult.

// Goal

Give a clinician a single-glance view of their day — patient, time, action.

// Persona

Dr. Mehta, 41 — GP in a busy clinic. Needs information in seconds, not screens.

// Research Insight

Schedule and 'next patient' were always the first taps. Everything else was secondary.

// Solution

Schedule-first home, large 'Next at…' card, prescription flow in 4 taps, calm clinical-blue system.

// Impact & Outcomes
  • Reduced cognitive load on the daily schedule
  • Prescription flow simplified to 4 taps
  • Trust-led color & typography system
06
Swaasth
your next appointment
Dr. R. Mehta
Tue · 10:30 AM
72
BPM
18
Visits
4.9
Score
Prescriptions · 2 active
case study · 06
Healthcare Mobile// 06 of 08

Swaasth — Patient

Healthcare without the friction. Appointments, prescriptions, follow-ups — wrapped in a calm, accessible mobile architecture.

Role
UI/UX Designer
Duration
4 Weeks
Team
Solo
Tools
Figma
// Problem

Patients abandoned booking when symptom inputs and doctor search felt clinical and intimidating.

// Goal

Make booking, reminders and follow-ups feel as easy as messaging a friend.

// Persona

Kavya, 29 — first-time user post a routine check-up. Anxious, mobile-first, wants reassurance.

// Research Insight

Friendly micro-copy and a visible 'next appointment' lowered anxiety more than feature density.

// Solution

Next-appointment hero, vitals tiles, prescription tracker, plain-language copy, AA color contrast.

// Impact & Outcomes
  • Appointment booking in under 60s
  • Visible 'next visit' reduces anxiety
  • Accessibility-first mobile architecture
07
Velocity
Plans
fiber · 1 gbps
Internet
that flies.
Get fiber
See plans
199
Basic
399
Pro
699
Ultra
case study · 07
Modern Web Platform// 07 of 08

Broadband Web Platform

A conversion-first landing system with surgical hierarchy and a responsive grid that holds its line at every breakpoint.

Role
UI/UX & Brand Designer
Duration
3 Weeks
Team
Solo
Tools
Figma · Illustrator
// Problem

ISP site dumped 12 plans on the homepage. Users couldn't tell which plan fit them.

// Goal

Lead with one decision — speed — then surface the right plan in two clicks.

// Persona

Arjun, 34 — comparing fiber providers for WFH. Wants 'best plan for my house', not a spec sheet.

// Research Insight

Plans needed framing (Basic / Pro / Ultra) and a hero that sold speed as benefit, not number.

// Solution

Single-decision hero, 3-tier plan grid, sticky CTA, fluid grid down to 360px.

// Impact & Outcomes
  • Plan choice reduced from 12 → 3 tiers
  • Single-decision hero increases clarity
  • Responsive grid stable to 360px
08
Reway
en route
12 min
distance
4.8 km
speed
42 km/h
case study · 08
Mobile Product Design// 08 of 08

Reway — Mobile App

Futuristic mobile interface with a scalable UX architecture. Interactions that anticipate, components that scale, motion that means something.

Role
Product Designer
Duration
5 Weeks
Team
Solo
Tools
Figma · After Effects
// Problem

Navigation apps overload the screen with metrics. Riders only need: where, how long, what next.

// Goal

Reduce on-screen information substantially while keeping every critical signal.

// Persona

Vihaan, 24 — commuter who glances at the screen between traffic. Cannot read text-heavy UI.

// Research Insight

Glanceable hierarchy (one metric at a time) felt safer and more confident in user testing.

// Solution

Map-first hero, ETA as the headline, supporting metrics as small tiles, micro-motion for state changes.

// Impact & Outcomes
  • On-screen information substantially reduced
  • Glanceable ETA-first hierarchy
  • Reusable motion + component system
MobileSystemsMotion
scene break←←←
craft · process · ship. craft · process · ship. craft · process · ship.
04Services

What I build.

01

UI / UX Design

Human-first interfaces — researched, prototyped, polished into things people remember.

// no lorem, no ipsum
02

Product Design

End-to-end product thinking, from problem framing to ship-ready systems.

// 0 → 1, then 1 → 100
03

Web Design

Editorial, motion-forward web experiences on disciplined grids.

// swiss but make it cinematic
04

Mobile App Design

Native-feeling journeys with gesture-aware interaction and meaningful motion.

// thumb-zone obsessed
05

Design Systems

Component libraries and tokens that turn brand DNA into engineered consistency.

// tokens or it didn't happen
06

Branding & Identity

Visual systems with conviction — logo, type, color, tone that earn attention.

// fonts have feelings
07

Wireframing & Prototyping

Low-to-high fidelity flows that de-risk decisions before code.

// fail fast, ship slow
08

Responsive Design

Fluid layouts engineered for every breakpoint, every device.

// yes, the iPad mini too
09

Creative Direction

Holistic art direction tying strategy, story and surface into one voice.

// vibes, but defensible
05UX Process

How I think,
before I design.

— research → strategy → wireframe
— prototype → testing → ship
— a loop, not a line.

01 / 07

Research

User interviews, competitor teardown, journey mapping. The brief is where listening begins, not where decisions end.

// Insights · personas · pain map
02 / 07

Strategy

Translate insight into a product hypothesis with sharp intent — what to build, what to cut, what to prove first.

// Problem framing · north star
03 / 07

Wireframing

Low-fidelity speed runs — information architecture, flow trees, and structural choices before any pixel commits.

// IA · user flows · wires
04 / 07

Systems

Tokens, components, rules. Type, color, spacing and motion engineered for consistency at scale.

// Design system · tokens · kit
05 / 07

Prototyping

High-fidelity prototypes in Figma — micro-interactions and motion treated as part of the thinking, not the polish.

// Clickable prototype · motion specs
06 / 07

Testing

Usability sessions, heuristic reviews, and iteration cycles. Decisions backed by evidence, not opinion.

// Findings · iterations · validated UX
07 / 07

Ship & Learn

Hand-off ready specs, dev pairing, and post-launch reviews. Ship, watch, refine — the loop never closes.

// Specs · QA · learnings
5 → 2
Avg. checkout steps reduced
60s
Mobile booking target time
WCAG AA
Color & type accessibility
1 system
Tokens across 200+ SKUs
08Kind Words

What teams say.

"Kishore reads briefs the way good directors read scripts — he finds the story inside the spec. The prototypes felt finished from review one."

Product Lead, early-stage SaaS

"Rare to find a designer who balances aesthetic instinct with system-level rigor. Our library finally feels like infrastructure, not decoration."

Engineering Manager, fintech

"The hospitality redesign moved metrics, but more importantly — it moved people. Guests started screenshotting the site."

Marketing Director, hospitality

"Calm, opinionated, and unusually fast. Kishore unblocked our roadmap and left us with a design language we still ship against."

Co-founder, healthtech
Available for new work — Q1 2026
Yes, I moved that button 3px
Figma is open 25 hours a day
Pixel-perfection survivor
Dark mode enthusiast
Probably redesigning this section again
Currently shipping from Jaipur, IN
Available for new work — Q1 2026
Yes, I moved that button 3px
Figma is open 25 hours a day
Pixel-perfection survivor
Dark mode enthusiast
Probably redesigning this section again
Currently shipping from Jaipur, IN
scene break←←←
end credits — let's talk. end credits — let's talk. end credits — let's talk.
09Contact

Let's build
something
exceptional.

A brief, a problem, or a half-formed idea — send it. I reply within 48 hours, usually faster, usually with too many questions.

nickuedito07@gmail.com /in/kishore-kumar-mandal
Jaipur, IN — remote worldwide
open for Q1 2026

// encrypted in spirit